#landmark just checkin dat new biomes in landmark today. super cool stuff!
#landmark just checkin dat new biomes in landmark today. super cool stuff!
i think spec building is one of the funnest aspects of the rpg genre as a whole. and there are many people who agree in themeparks despite the very visible and extrmely loud people that demand those people be disenfranchised so that their special snowflake build with obviously poor talent/gear/etc choices will be viable at all.
i tend not to use a spreadsheet per se, as it is most of my spreadsheet literacy is long lost and at best i can just use it for the preformed squares for organizing lists and such.
but i do use available tools for a game or multi game tools like ACT. in eve i used the skill planner, in gw2 i used a spec builder to plan my build.
there’s some people in my guild that don’t enjoy that so much or do but do it entirely by the seat of their pants. and there’s people like me who will pour over tools for hours over the course of months, tweaking out builds for the best talents for what we want to do or optimal dps/tanking/healing or the best build for antiganker solo farming or for leveling or group pvp or w/e purpose we can think of that we want to do.
and we love games that allow that. which is progressively becoming less of the norm, wether in the mmo genre or in sp rpg’s. even in games that promote this kind of thing nowadays like TSW, the options and so called choices are pretty lacklustre.
i don’t call it work though. just like i don’t call using my professional video editing suite work when i use it for game tools. these are my hobbies, and i generally refuse to do them for money.i might say “i am working on this or that” in an mmo or an art project, but in the end i do it for fun and for the love where as when i am doing something for a living it’s for the paycheque even if it’s something i enjoy doing.
and certainly yes, there is some fun and enjoyment in taking stock and driving forklifts and powerjacks in a ware house. but unliek the video game version of it, doing it day in and day out to keep a roof over my head and food on my plate is an entirely different story then doing it in a sim. no matter how realistic that sim is.
my favourite part of mmo pre launch campaigns is definitely the race to establish one’s self as a very important person in that game’s community and maybe even make some money off it.
all the rushes to get the prime fansite urls/names, irc channels, subreddits, youtube channel names/urls twitter handles and so on.
all the ceaseless blowing smoke up developer’s asses to curry favour and get potential beta access or a retweet or a visit to one’s stream or a guest spot on one’s podcast or even the coveted job in the industry.
all the ceaseless campaigning to change the game to suit one’s own personal desires even before details are fleshed out, as outlined in my routinely stated holy trinity of forum campaign zerg angles. (wow daoc and eve fans.)
all the fanboying self appointed salesman and volunteer viral marketting as people appoint themselves grand crusades to spread the word and let people know why they need to not only but x y or z game but why they need to take on the cause and sell it to all their friends and family and pets as well! even if the sales pitch has very little to nothing in common with the devs often wishful thinking advertising itself.
the invariable realization that the developers/publisher hype machine was full of ess and the game doesn’t live up to the things they were saying would be in at launch just 2-6 weeks prior. the reversal on years old core points of advertising. the often hilarious review of weeks to months old interviews that directly contradict the state of the game at launch and beyond in the most flamboyant ways.
the NDA beta forums and posts back and forth about the state of the game in beta with alot of “you’re wrong but i can’t say why because NDA! TEEHEE HUEHUEHEUHEUHEUHEUEHE!!!!111” back and forth. the beta forum campaigns to make the game more like wow/eve/daoc and the people who—- this one deserves it’s own bit:
the people who deny emphatically that this game is a wow clone and that’s just what mmo’s are and please dont’ make this game like wow in these ways that ruined wow but make it exactly like these ways which are totally the best part of wow ever!
and ofc more common now, the “this game doesn’t have raids therefore it sucks and there’s no reason to have guilds and why aren’t my numbers in the millions by level cap?” and the “yes well the 3 factions we have touted for years as being the perfect solution to the inherent population and participation imbalances of hard factions only failed because they didn’t copy pasta daoc’s combat and classes exactly including 8 man aoe bomb squads!” therefore in this next game make sure to do as we say.
and always waiting for the “we told them in beta but they didn’t listen to us” even though they dramatically changed the game and course of development to pander to your cliche personal desires. yet a effin gain.
saw this game was both free for the weekend + and also only a dollar per copy. so i picked up a 4 pack and made my guild play it last night as we had a mind for some drunken game action.
pretty awesome game imho. you basically shoot waves of dinosaurs and every few rounds you have to kill a giant dinosaur or two while the smaller dinosaurs run around. there’s jet packs and healing and stealth classes. there’s the usual assortment of guns. and there’s vehicles, including a mechwarrior style mech.
there’s some kind fo leveling system that increases passive perks which i believe may be persistent. the guys thought there might by some kind of dificulty scaling with the leveling but i think they were just drunk as we didn’t get past wave 8 or 9 when we were less buzzed.
at the price of a dollar i wholly recomend picking this game up. in fact i recomend getting a 4 pack and then getting your friends to get a 4 pack so you have extra copies to give other friends.
i’ve been a regular poster on aionsource daily since spring 2009. it was instrumental in me getting out of the box of social anxiety and lack of motivation was in in teh months following my hospitalization in mid 2008.
curse is finally pulling the plug on us, and as a result, the final admin, Nobody, aka snoozle, created a new site for the denizens of AS to keep the community alive with.
if you like aion or don’t like aion, there’s places for you to chat. offtopic, gaming related, tech stuff, culture and media, we offer free frank and open discussion about a variety of subject matter that interests us as gamers.
come take a look @ http://nobodyplaysgames.com/forums/
it’s pretty much a run of the mill quest grinder that misses the strengths of the IP in favour of shoehorning in cliches we’ve become all too familiar with over the past several years and last few years in particular. all your go to stuff you’ve become grossly familiar with are here - VOed quests, quests that give you loot and exp, action combat that’s rather heavy on click/button spamming and holding down to “power up” are here.
graphically the game is worse looking IQ and technical wise than skyrim out of the box - which is quite dissapointing becuase skyrim vanilla basically uses the assets on pc that are found in the xbox version. on top of that you can expect draw distances that are straight out of 2004. actually i think morrowwind had further draw distances than this. yes, we’re tlaking good ol oldschool fog here.
the combat reminds me of tera and dcuo, except even more shallow and clunkier. alot of left click spamming here. the targetting is hilariously wonky at times as well. and to top it off the left click skills when held down to charge also snare your character. in generall the combat lacks the feel of impact and connecting with the targets, and movement and control in general feels floaty.
the environment is run of the mill, features large polygons through out btu thankfully unlike aion the texture reolsution on them is not too bad at all.
quests are your run of the mill stuff. way heavier on collect quests than kill quests. occasionally some “puzzles” that make the so called puzzles in skyrim look like super hardcore expert mode by comparison.
grouping is pretty hit or miss, mostly miss. to get with your party members you’re going to need to find the interface where it allows you to select “teleport to group member” and then it’s going to seem to do nothing for about 5 minutes, at which time it’s going to teleport you to the phase they were in when you clicked it, even if they’ve already teleported to yours. then you can apparently be phased out of their instance just by being too far away from them for less than a minute, and then for me at least it broke completely which persisted between game sessions for the rest of the beta.
unlike proper TES games, you can’t simply wander around do a mix of questing and totally liegtimate random exploration and dungeon diving - this is out right a quest grinder. unlike tes games you’re going to be getting your gear upgrades and exp primarily from quests. zone progression is gated by quests which is gated by level.
also want to note that the context wheel that includes the button for trading with other players didn’t work at all for us. as well there’s a lot of odd button binds for things, like alt is the sort of do everything button for example, you’re also going to need e and r handy in addition to the number keys and so on.
even though everything in char creation is handled by sliders, many of them don’t do much to change between the 3 extreme points of the ranges. i played with it around an hour while attempting to log in which gave no error message or queue or any indicator at all unless i spammed the button several times which put me back to the log in screen with a cryptic error message. i basically had the choice of 3 faces and some subtle differences if i put the slider between the extremes. plus point though is you can wear an eyepatch. minus point though is you are probably going to be stuck with it and any other accessories or makeup forever after character creation.
and here for the worst part - the tutorial is dry and weird. i’ve seen so many people in my guild that didn’t make it past it because the tutorial makes the game seem so unappealing. you’re going to be here a solid hour or longer on your first time in it even if you don’t read the quest text. it’s also light on what tutorials are for - which is tutoring the player on the basics of the game- it does that, but it’s less than 1% of the time spent in there.
not at all the One “True” kind of sandbox.
there are three kinds of sandbox type games.
sp sandboxes like gta, sr and tes(skyrim) - if you did nothing but make these massively multiplayer but otherwise just straight pasted them, they’d be themepark mmo’s.
mmo sandboxes - games like the lineages, eve, swg pre nge, upcoming games like repopulation sc elite dangerous and eqn(proper). these focus on emergent gameplay via player interaction using collections of gameplay systems as opposed to a focus on finite linear content heavy games that are themepark mmo’s. they still often have plenty of content, just not necessarily given to the player in a linear fashio, or the end all and be all of the game.
builder sandboxes - ie the minecraft games that offer extreme customization and tools put in the hands of the community. from mdos to voxel bricks to dev tools.
with the offerings in teh market being what they are for the past several years, i see nothing wrong with game hopping. i’d be more concerned if a guild name or website url has a game name in it.
like yo bro i realize you’re interested and excited to play this upcoming game that looks cool in video and screenshots, but do you really reasonably thing it’s going to be the only and last game your guild plays together?
as a gm i’ve learned that only allowing/sticking to one and only one game is a good recipe to kill your guild prematurely. i’ve learned this in year after year and game after game of jumping from guild to guild becuase the guild broke up after people quit the game, and from being merged with guilds that randomly decided to dry hump a game that only a few people managed to stick with.
be real here folks. the axiom of the three monther is a real thing and it’s not the fault of gamers. be prepared to change games and try games that you maybe are less enthused about if you find that you’ve made legitimate friendships in a guild. no guild that has lasted more than 2 years in this day and age has done so while playing one and only game that whole time together.