it’s pretty much a run of the mill quest grinder that misses the strengths of the IP in favour of shoehorning in cliches we’ve become all too familiar with over the past several years and last few years in particular. all your go to stuff you’ve become grossly familiar with are here - VOed quests, quests that give you loot and exp, action combat that’s rather heavy on click/button spamming and holding down to “power up” are here.
graphically the game is worse looking IQ and technical wise than skyrim out of the box - which is quite dissapointing becuase skyrim vanilla basically uses the assets on pc that are found in the xbox version. on top of that you can expect draw distances that are straight out of 2004. actually i think morrowwind had further draw distances than this. yes, we’re tlaking good ol oldschool fog here.
the combat reminds me of tera and dcuo, except even more shallow and clunkier. alot of left click spamming here. the targetting is hilariously wonky at times as well. and to top it off the left click skills when held down to charge also snare your character. in generall the combat lacks the feel of impact and connecting with the targets, and movement and control in general feels floaty.
the environment is run of the mill, features large polygons through out btu thankfully unlike aion the texture reolsution on them is not too bad at all.
quests are your run of the mill stuff. way heavier on collect quests than kill quests. occasionally some “puzzles” that make the so called puzzles in skyrim look like super hardcore expert mode by comparison.
grouping is pretty hit or miss, mostly miss. to get with your party members you’re going to need to find the interface where it allows you to select “teleport to group member” and then it’s going to seem to do nothing for about 5 minutes, at which time it’s going to teleport you to the phase they were in when you clicked it, even if they’ve already teleported to yours. then you can apparently be phased out of their instance just by being too far away from them for less than a minute, and then for me at least it broke completely which persisted between game sessions for the rest of the beta.
unlike proper TES games, you can’t simply wander around do a mix of questing and totally liegtimate random exploration and dungeon diving - this is out right a quest grinder. unlike tes games you’re going to be getting your gear upgrades and exp primarily from quests. zone progression is gated by quests which is gated by level.
also want to note that the context wheel that includes the button for trading with other players didn’t work at all for us. as well there’s a lot of odd button binds for things, like alt is the sort of do everything button for example, you’re also going to need e and r handy in addition to the number keys and so on.
even though everything in char creation is handled by sliders, many of them don’t do much to change between the 3 extreme points of the ranges. i played with it around an hour while attempting to log in which gave no error message or queue or any indicator at all unless i spammed the button several times which put me back to the log in screen with a cryptic error message. i basically had the choice of 3 faces and some subtle differences if i put the slider between the extremes. plus point though is you can wear an eyepatch. minus point though is you are probably going to be stuck with it and any other accessories or makeup forever after character creation.
and here for the worst part - the tutorial is dry and weird. i’ve seen so many people in my guild that didn’t make it past it because the tutorial makes the game seem so unappealing. you’re going to be here a solid hour or longer on your first time in it even if you don’t read the quest text. it’s also light on what tutorials are for - which is tutoring the player on the basics of the game- it does that, but it’s less than 1% of the time spent in there.
beta is beta is never a legitimate defense against valid concerns and criticism. but invariably it will be posted in reply to reasonable and legitimate concerns and complaints and crticisms and any post/comment that isn’t a glowing priase of how amazing devs are and how much you hate wow but please make the game more like wow x expack because y expack ruined wow and i hate wow.
invariably beta is beta becomes this is the most amazing launch yet but it’s just launch so you can expect the game to be perfect yet and this launch is the best launch ive ever done and totally better than d3 or w/e.
followed by, the game has only been out y months, you can’t just expect them to fix everything instantly! mmo’s are never finished
which later becomes vanguard or warhammer. then the game closes and suddenly people talk about it glowingly in ways that no one has seen in public or much in private since before the game was launched and teh space cadet glow hadn’t washed off yet.
alternatively there’s the worst game ever that is nothing like the previous game except too much like the previous game and is too much like wow in this way while not being enough like wow in this other way and they really need to add raids and increase the gates and there’s nothing to do at endgame and the engine is terrible and omg i’m only getting less than 20 fps with 200 people on screen in combat this is trash and omg this game will be f2p within the next week and is already failing!
alternatively, seeing posts from people with low post counts/new accounts/low karma saying things gloingly about the game and how nice the community is that fits the pr narrative but doesn’t even vaguely resemble reality.
mmo beta/launches. the best part of the entire mmo genre for the past 10 years.
i bought into entropy early access the other day, dicked around, very buggy wonky and not much to it outside a whole lot of empty procedurally generated systems.
people asking if they should spend big bucks on it and i let them know it’s very early and rough. other people come at me because they think people should pony up the max $100 package. saying “oh it’s early access and you can support the game”
i seriously progressively noticing these early access/buy in games seem to be putting up the earliest playable game state up for sale these days.
about 6 months ago we bought trove which felt pretty basic but was worth the $20 for what it was. since then we’ve become inundated by early access/alpha buy in games that are willing to take far mroe than $20 per person for far far far more basic and incomplete and buggy messes than cubeworld could ever hope to be.
wether it’s trove or entropy.
it’s a fucking joke. and it’s insulting that people defend this shit with the typical “it’s just alpha” with every bit of feedback that isn’t blowing hot air up developers asses or campigning for some fundemental change.
my good friend from irc inporylem is yet again delivering the no bullnyerk video coverage of a korean game of western interest: black desert.
i know he was having some performance/lag issues, so it might be worth also checking out steparu’s coverage, as they tend to upload without comment.
the climbing up ledges thing looks pretty quirky. haven’t checked out the parkour stuff yet.
at this rate this game may get to teh west before archeage, and it’s quite visibly a much superior game on all fronts even with so little info/earlier state.
it’s kinda funny to watch mmo gamers make complete cunts of themselves for a chance at “beta”.
settle down kiddies, it’s just a game. and the more you put this or any other game on a pedestal in your mind, the less likely that ivory tower is going to live up to your expectations of it.
really that’s probably good advice for alot of things in life. but mmo gamers are increasingly obnoxious as fuck in terms of how they treat themselves and others in relation to betas.
i’m a tester in a game right now that for a change is doign an actual beta. the game is in an early stage and it’s pretty obvious to me, and somethign the devs have been relatively open about, is that they needed testing done before they can progress, but being a small studio with a small budget can’t afford paid testers and can’t allocate man hours to do it themselves.
ofc players who are tasked with doing some actual testing for a change are confused. because by and large betas are for the charade of lettign players feel involved and lettingn them think they are contributing by testing a product which is for the most part what it’s going to be at launch.
this is an arkfall with bugs in it. we had issues with ammo/. first it was sundial’s turn to be ammo straved, than after this video it was mine.
20 minutes of uncut gameplay of defiance.
me and device were derping around in wvw last night for a bout an hour. go like idk a levle or two from it even though we didn’t do much in terms of capping objectives.
anyways, these gw2 BWEs have me more and more facepalming at anet as they renege on all the hype they’ve built the game as being unlike other mmo’s and the fan based “they’re totalyl seprate from ncsoft!!!!!!!11111” as more and more paralells can be drawn between this game and aion.
first of the gem dollar value obfuscation which is deceptive and underhanded and reeks of the worst aspects of f2p and fb game cash shops preying on addicts, while insulting their customers who use the gem shop with rela money in general.
then there’s the idea that to pregress at level for the local hearts DEs and personal story legs, you need to do all this extra stuff if you don’t want to do wvw, from mining nodes(even if you rprofession doesn’t require nodes) AND crafting, to going to other starter zones back and forth back and forth, to grinding out DEs over and over again, to make up for the poor pve levels flow.
then there’s all teh money sinks here and there, which relative to early levels are quite expensive and will leave you grinding for money.
to grinding for mats which often have poor drop rates on the mobs that do drop them, leaving you to rely on gems for gold to level your crafting to keep up in levels with the pve content.
crafting exp isn’t that good btw, i’m now at the stage where i’m crafting items in tailoring that are twice my level and have gotten all of maybe a level off crafting alone. this is after spending 200 gems on gold and spending half of that on mats to get to this stage. that’s abotu $3 worth of stuff - note they increased the number of mats to craft 8 slot bags :sparkles:
they seem to have tuned up the math on supply camps so you need more than a full group to tak ethem out. i might upload the video of me getting too close and getting instagibbed by every single camp mob last night.
teh changes to ww are a bit odd. we ran across a cap point that was unmarked and had absolutely nothing around it and it gave like 800exp for some random reason. just randomly on teh road from one objective to another.
we haven’t had a chance to try these sentinel things but they seem to be on eveyr check point on map now.
i really like the game but some o fthis nyerk leaves me smh wondering wtf is going on with anet that they would rant on and on about that stuff for years and then the reality of the game is the exact opposite- leaving me feeling chafed and much of the “optionaL’ activities *forced*.
and ofc the fanboys will say the most hilarious nyerk to defend the game, claimingthere are no mmo’s that are have better flow or or less grindy than gw2, or that don’t force you into multiple starting zones to progress or force you to do multiple zones of the same level to progress, or force you to do node mining crafting POIs jumping puzzles wvw and all of the above together to progress at level.
then ofc a subset of those people is the people that tend to marathon grind to cap at launches of every other game talking up how non grindy this game is and anyone that thinks level or xp matters at all is rushing to cap and shoudl slow down and and not play the game like boring old wow.
and as far as wow goes, it’s been a very long time since wow’s questing content has been as stunted in terms of quest/exp/levels/grindiness as gw2’s currently is. and the kicker to that is wow actuall does have options as to which quests to do, which zones to do, to do dungeons at eveyr level range after 10 or not as you please, to level through pvp as you please, and if you do everything you will be well overleleved for the xontent…
and unlike wow, in gw2 we have downscaling to prevent the content to be trivailized, so there is absolutley no room for the usual qq about being overleleved from being a completionist.
but hey guize! let’s pretend wow is a million times grindier to level to cap in than gw2 is.
here’s tsw’s current character creation options for females.
if i can get some footage of what she looks like in the cinematics to show why i’m not super happy with how the faces look i’ll post it up. but basically she has the face and skin tone of a middle aged house wife with a drinking problem imho.
otherwise i really liked the clothing options so far, i had a hard time deciding on what to go with, and actually made a second toon to play with it more, and plan to play with it more today.
aside from that the one thing that really grinds my gears is once in game you can’t take off a piece of clothing, like yoru jacket. i guess this is to prevent having naked players running around but ultimately it makes it so i can’t decide when to wear my jacket or just my tshirt, and i really really reaally want to have that choice.